Path of Exile 2: Druid
The druid is finally here!!

The Last of the Druids
“The Last of the Druids” update for Path of Exile 2 is GGG standing up and yelling: “What if we turned the entire Strength/Int side of the tree into a natural disaster?”
This isn’t a polite robe-wearing healer. This is an ancient order of stormcallers and beastlords dragged back into the nightmare of Wraeclast, and they’re bringing:
Full shapeshifting combat – fluidly swap between human spellcaster and hulking animal forms mid-fight.
Strength/Intelligence hybrid scaling – finally, a real bridge between slammy melee and big-brain spell nukes.
A signature weapon type: Talismans that unlock multiple beast forms, including bear, wolf, and even wyvern in newer iterations.
If you’ve ever stared at the left side of the PoE2 tree and thought, “This could be so much more,” the Druid is literally the answer patch.
Nature’s Nuke: Human Form
In human form, the Druid is a walking natural disaster.
You’re not tossing cute pebbles here—you’re rewriting the weather:
Lightning Storm – a long-lasting AoE lightning field that keeps frying anything dumb enough to exist inside it.
Volcano – you tear open the ground and spawn a living artillery piece that machine-guns fire projectiles over time. Slam near it and it spews even more molten hate.
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Summoned Wolves – lean, hungry companions that leap into battle, distract packs and apply debuffs with their summoning howl, making enemies easier to crit and delete.
The human fantasy is simple: set the board on fire and electrify it, then become a monster and run through the ruins.
You preload the fight with storms, lava, and pets… then you hit the shapeshift key and stop being “a caster” and start being the reason bosses evolve phases.
Bear Form: Pure, Raging Momentum
The bear isn’t just “tank form.” It’s a walking, rage-powered extinction event.
Every swing stacks Rage, tracked by glowing runes carved into your fur, and then you cash that rage in to end things.
Core tools:
Bear Maul – your generator: heavy hits that pump your Rage bar so your real attacks can go berserk.
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Rampage – a ground-slamming dash that eats Rage to smash packs and reposition, letting you bulldoze through screens instead of waddling.
Furious Slam / other slam attacks – big AoE shocks to stabilize when you’re swarmed, trading raw DPS for stuns and breathing room.
Ferocious Roar + Warcries – a special bear form tool that lets you socket multiple warcries like Seismic Cry, so one roar can supercharge your next slam into a tectonic event.
The twist is movement: bears are slow, so your dodge roll instantly rips you out of beast form to reposition, then you dive back in. Combat becomes this rhythm of:
Storms up → Volcano down → shapeshift → slam, dash, roar, repeat.
It feels less like “press rotation” and more like riding a controlled avalanche.
Wolf and Wyvern: The Other Faces of the Wild
Over time, the Druid’s toolkit broadens beyond the classic “caster + bear.” Thanks to Talismans, you’ll access more specialized forms:
Wolf – speed, aggression, and savage melee; ideal for hit-and-run, bleeding targets dry, or diving priority threats before they react.
Wyvern – a fiery, aerial predator flavor (in some previews and guide coverage), leaning into area coverage and flame-spewing carnage, tying into the Druid’s elemental side even while transformed.
The fantasy here is stance-dancing as a playstyle: wolf to engage, human to set up control and damage over time, bear to finish. Instead of swapping weapons, you’re swapping being.